AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Hentai mugen download characters4/5/2024 Her new launcher is:Īdded new special: QCB X/Y/Z (Down, Down+Back, Back, X/Y/Z) Mama materializes a dish underneath her opponent's feet. Pilum Participator Posts: 196 Joined: Wed 11:07 pmĬrouching Z no longer launches enemies, sorry that I keep changing the launcher thing. Any contributions are greatly appreciated. These are all ideas so far, none of them are guaranteed to happen. New normal: A girl like this needs an ass bump for an attack. (Look here if you don't know what I mean by armor.) Different inputs give more armor for longer startup time. Mama would stand in place for a moment before grabbing, with armor properties. New special: I might try to put the aforementioned kiss and hug grabs here, if I ever do make them. Mama would push the pie tin forward herself, carrying her along with it, not like the new Z attacks where she pushes it away from her. New special: Mama holds up her pie tin for a short window of time, blocking attacks, then pushes forward with both hands, knocking opponent back, usable as a reversal against attack spammers. Anyone giving assistance with sprites will be praised as a saint. I want to add a few more specials to her, and am looking for suggestions, vore or not vore related. I'm past my initial MUGEN programming rush, and I'm liable to slow down.Īs I worked on her attacks and tested her, I realized that her combos were a little boring and repetitive. She will not 100% combo grab into unbirth now. These don't affect gameplay, but can help if you're trying to pinpoint any errors in the damage scaling process.Īdded some more AI error into her unbirth trigger. These are nulled out PalFX events, if anyone wants to mess with them. There's some debug state controllers in State -2 if the damage scaling is giving you trouble. Attacks do less damage per hit during a combo, current algorithm is (0.5 + (current attack * 0.8 )/2), giving a minimum 50% attack damage.ĭamage scaling resets when opponent is not in a hurt state. This should help prevent getting combo'd over and over again.Īdded damage scaling. Press any "recovery" inputs a split second before hitting the ground to tech. Cannot act out until invincibility wears off.įorward Dash moves a minimum set distance but can be extended by holding "Forward." Can be cancelled into any attack, does not have dash-unique attacks. Input is "Forward, Forward" or "C" for forward dash, or "Back, Back" or "Back + C" for backdash.īackdash gives a small window of invincibility and moves a set distance. (Maybe if someone demands it.)Īdded a ground dash. Unbirth beats are not customizable for the airgrab. Working on it.Īirgrab now has half the startup time. Carry digest gives a damage over time during Mama's hyper, but doesn't kill or trigger any vore endings due to glitches so far. Set the "value =" to whatever number you need. (WON'T KILL YET, CURRENTLY TRYING TO WORK ON THIS!) Value = 0 Set above zero to digest opponents while carrying them. Value = 600 Unbirth Hyper carry duration, in frames. Value = 6 Unbirth Hyper duration, in number of beats. Value = 3 Unbirth special duration, in number of beats. Friendly unbirthed characters are healed twice this amount. Value = 40 Unbirth base damage, will be reduced with each hit. To edit these, look for state 5900 in common1.cns:Ĭode: Select all Unbirth damage and duration are now customizable and set from a specific variable. Mama can on-hit-cancel with a jump.Īerial Z: Similar to standing Z, but pushes Mama backwards.Īll frisbee attacks that were formerly mapped to "Z" are now mapped to "A."įorward frisbee throw buffed and given knockdown. Uses the same graphics as her guarding animation.Ĭrouching Z: Mama thrusts her pie dish upward from under the opponent's feet. Standing Z: Mama thrusts her pie dish forward. Combos can now execute as X > Y > Z > special or hyper.
0 Comments
Read More
Leave a Reply. |